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Full text of "Handheld Game Manual: B M X Burner (Grandstand)"

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GIUMIDSTAnD® 

INSTRUCTION BOOKLET 




HOW TO INSERT BATTERIES 



1. Slide the battery cover in the direction of the 
arrow to open. 

2. Insert two 1.5 volt(LR44 or equivalent) 
batteries. Be sure that the ( + ) sides are 
facing up. 

3. If possible, handle batteries with a cloth to 
avoid transferring grease from the skin. 

4. Close the battery cover. 



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GAME, OPERATION BUTTONS AND DISPLAY 




1. Power Switch 

To play, set the Power Switch to "On" position. 

Be sure to set the Power Switch to "Off" position when you finished playing. 

2. Sound Switch 

If you set Sound Switch to "On" position, you can play game with sound effect. 

If you wish, you can play the game in silence with Switch in "Off" position. 
a BIG JUMP BUTTON- Use this button to make big jump on the Ramp. 

This button is also used to jump down from the Table-Top. 
4 SMALL JUMP BUTTON- Use this button to clear the obstacle with a small jump. 
5. LCD GAME DISPLAY 
a LOW SPEED (SLOW) BUTTON- Each time press this button the speed of bicycle 

decreases. 
7. DOWN BUTTON- Use this button to descend the slope of Table-Top. 
a HIGH SPEED (FAST) BUTTON- Each time press this button the speed of bicycle 

increases. 
9. START/UP BUTTON- Use this button to begin the game. 

This button is also used to ascend the slope of Table-Top or the Ramp. 



1 



The game consists of preliminary round and final round. 

Each round has two Novice races and two Expert races, total 8 races. 

If you do not win a prize, you will be unable to advance to the next race. 

To qualify for entry in the preliminary round, you must at least win the fourth prize. 

To qualify for entry in the final round, you must at least win the third prize. 

There are 7 bike riders in the game. 

Your bike rider is at the back, in 7th place when the race starts. 

Your bike rider pedals as hard as he can, swinging his head. 

Please note:There is nothing missing from the pedalling bike rider's bicycle, it looks 

different to other bike riders' bicycles for easier identification. 

The points in each race are calculated in terms of time plus position. 

The points you get from the previous race are added to points in next race. 

Each time you qualify in two races, the course becomes longer and the speed of the 

race is increased. 



HOW TO PLAY 



1. Set the Power Switch to "On" position. 

2. Press Start button. 



You will hear an electronic sound signaling that the game is beginning. 

First, you will see the highest score achieved on your game. If you set the Power 

Switch to "Off" position, highest score will be cancelled. 

3. Class indication will be displayed before race starts. 
Preliminary round , FIRST RACE AND SECOND RACE •■•-•■ 1/7 

I THIRD RACE AND FOURTH RACE ' ' ' ' ' '1P 

Final round , FIFTH RACE AND SIXTH RACE ' ' 2/7 

1 SEVENTH RACE AND EIGHTH RACE ' " ' 2P 

4. Your bike rider is disqualified and the game is over when he does not reach the finish 
within 100 seconds. 

5. Your bike rider has three speeds low speed, middle speed and high speed. 
Your bike rider runs at middle speed when the race starts. 

6. Your bike rider cannot overtake another bike rider on the flat part of the course, 
even by using High Speed button. 

Your bike rider can only overtake in the following ways: 
*By jumping over the Ramp. 
* By going over the Table Top. 



HOW TO USE THE TABLE TOP 



To catch another bike rider, 
press High Speed button 



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How to ascend. 

If you press Up button when your bike rider is 

just in front of the Table Top, the bicycle will 

go up the slope. 

Your bike rider will slow down as he ascends 

the slope, so you must accelerate by pressing 

High Speed button. 

Some Table Tops have more than one "Up" 

ramp which your bike rider can use. 



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Press Up button when your 
bike rider is just in front of 
the Table Top, and the 
bicycle will go up the slope. 



/ 



/— / |V 



Your bike rider will slow 
down as he ascends the 
slope 



Press High Speed button 
when your bike rider reaches 
Top 



Your bike rider can use 
Up-ramp. 



/ 



Press Down button just 
before the bike rider gets to 
the down slope. 



If your bike rider goes down 
the slope by pressing Down 
button, he will not slow 



W V 



Press Big Jump button 
just before the bike rider 
gets to the down slope 



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He will slow down as he 
jumps, so you must 
accelerate by pressing High 
Speed button when he is in 
the air after jumping. 

Branched Descend Slope. 
Your bike rider can use the 
branched descend slope. 



How to descend 

To get the bike rider down the slope of Table 
Top press Down button just before the bike 
rider gets to the down slope, your bike rider 
can also jump off the Table Top by pressing 
Big Jump button just before he gets to the 
down slope. 

He will slow down when he is in the air after 
jumping, so you must accelerate by pressing 
High Speed button while also pressing Big 
Jump button. 

To extend the jumping distance, you must 
keep to press Big Jump button, he will land 
automatically after fixed time. If you want to 
make your bike rider lands during the jumping, 
you can do by releasing Big Jump button. 
Some Table Tops have branched descend 
slope on which your bike rider can descend. 



/ 




If your timing in pressing the button is wrong, 
your bike rider will fly off the Table Top and 
fall off the bicycle. 



But, in this case, your bike rider can not jump down at 

branched point on the Table Top. 

How to use the Table Top with the end precipice. 

Your bike rider cannot go down this sort of Table Top. 
Your bike rider must jump before he reaches the end of 
the Table Top by pressing Big Jump button. 



HOW TO USE THE SINGLE RAMP 



To jump on the Ramp, press Up button when your bike rider is just in front of the Ramp, 
and then press Big Jump button quickly. If your timing in pressing the button is wrong, 
a* your bike rider will fly off the Ramp and fall off 

the bicycle. 

And your bike rider can also jump on the 
Ramp by pressing Up button while also 
pressing Big Jump button. 



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Press Up button when your 
bike rider is just in front of 
the Ramp, and then press 
Big Jump button quickly. 



Your bike rider will slow 
down as he lumps, so you 
must accelerate by pressing 
High Speed button when he 
is in the air after jumping. 



If your timing in pressi 
button is wrong, your 
rider will fly off the Ramp 
fall off the bicycle. 



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OBSTACLE 



Your bike rider can get over the obstacle by pressing Small Jump button. 

In this instance, the speed of your bike rider will not slow down. 

You can not use Big Jump button when the bike rider is on the flat part of the 

course. 

If your bike rider does not jump to clear the obstacle, your bike rider will collide with the 

obstacle and fall off the bicycle. 

Also, if the timing of small jump is late, rear wheel of bicycle will collide with the obstacle 

and bike rider will fall off the bicycle. 

If your bike rider tries to clear an obstacle while another bike rider just in front of him 

is jumping the obstacle, your bike rider will collide with another bike rider and fall off 

the bicycle. 

To avoid this, your bike rider must jump after the other bike rider has landed on the 

around after iumpina ® Jpsi© ^fe© Your blke ncier can 9et over the obstacle b y pressing smaii jump 

y J K »• /R , fl jFS' T^ button (You can not use Big Jump button.) 

It the timing of small jump is late, rear wheel of bicycle will collide with 
the obstacle and bike rider will fall off the bicycle. 

If your bike rider tries to clear an obstacle while another bike rider just in 
front of him is jumping the obstacle, your bike rider will collide with 
another bike rider and fall off the bicycle 




HOW TO OVERTAKE ANOTHER BIKE RIDERS 



Overtake by Table Top 

Press Up button when your bike rider is just in front of the Table Top, and the bicycle 

will go up the slope. 

You must press High Speed button to run your bike rider at high speed on the Table Top 

in order to overtake another bike rider who is running on the flat part of the course. 

Your bike rider will slow down as he jumps, so you must accelerate by pressing High 

Speed button when he is in the air after jumping. 

Your bike rider can overtake another bike rider in the air after jumping at the end of the 

Table Top by pressing Big Jump and High Speed buttons when your bike rider runs in 

parallel with another bike rider who is running on the flat part of the course under the 

Table Top. 

There are various types of Table Tops, short ones and long ones. 

If another bike rider runs on the long Table Top, your bike rider can overtake another 

bike rider by only running on the flat part of the course at high speed. 

This can only happen if your bike rider is forwards the back of the race. 




You must press High Speed burton to 
run your bike rider at high speed on the 
Table Top in order to overtake another 
bike rider who is running on the flat 
part of the course 



■/ V 




Your bike rider can overtake another bike 
rider in the air after jumping at the end of the 
Table Top by pressing Big Jump and High 
Speed buttons when your bike rider runs in 
parallel with another bike rider who is running 
on the flat part of the course under the Table 
Top. 



If another bike rider runs on the long Table Top, your bike rider can 
overtake another bike rider by only running on the flat part of the 
course at high speed. 
This can only happen if your bike rider is forwards the back of the race. 



Your bike rider will collide with another bike rider and fall off the bicycle in the following 
cases: 



* If your bike rider ascends the Table Top when another bike rider in front of him is also about to ascend the 
slope. 

* If your bike rider catches another bike rider at high speed on the Table Top. 

* If your bike rider descends down the slope of the Table Top when another bike rider is running in parallel 
with your bike rider on the flat part of the course. 

* Some Table Tops have more than one "Ramp". Your bike rider can use any ramp. 

If your bike rider used a second or third ramp and meet with a bike rider already on the Table Top. 



If your bike rider collide with another bike rider and fall off the bicycle, he will lose time in the race, and his 
position also drop by one place, (e.g. if your bike rider falls off the bicycle when he is in 5th place, his ranking 
will drop to 6th place). 

If your bike rider ascends the Table Top when another bike rider in front 
of him is also about to ascend the slope, your bike rider will collide with 
another bike rider and fall off the bicycle. 




If your bike rider descends down or jumps the slope of the Table Top 
when another bike rider is running in parallel with your bike rider on 
the flat part of the course, your bike rider will collide with another bike 
rider and fall off the bicycle. 

Overtake by the Ramp 

Another bike rider cannot jump the Ramp. To get your bike rider to clear the Ramp press 

Up button quickly when your bike rider is just in front of the Ramp, then press Big 

Jump button. 

Your bike rider will slow down as he jumps, so you must accelerate by pressing High 

Speed button when he is in the air after jumping. 

Your bike rider can overtake another bike rider in the air after jumping on the Ramp 

by pressing Big Jump and High Speed buttons when your bike rider runs in parallel 

with another bike rider who is running on the flat part of the course. 



iVa ->/\ 



Press High Speed button to overtake 
another bike rider when your bike 
rider is in the air after jumping. 



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f. 



If your bike rider r 



3 the finish, you will see thefinish 
displayed with the time for your bike rider on the display 
and hear an electronic melody 



If your timing in pressing the button is wrong, 
your bike rider can not overtake another bike 
rider or your bike rider will fly off the Ramp 
and fall off the bicycle. 
And, if your bike rider lands on the ground 
from the Table Top in parallel with another 
bike rider who is running on the flat part of 
the course, your bike rider will collide with 
another bike rider and fall off the bicycle. 
If your bike rider does not overtake another 
bike rider completely, your bike rider will not 
change position for example, if your bike 
rider reaches the finish when another bike 
rider running on the Table Top in parallel 
with your bike rider, your bike rider cannot 
overtake another bike rider completely even 
if it is shown on the display. 
If your bike rider reaches the finish with a big 



2nd position 
(2nd prize) 



If you win a prize in a race, you hear an electronic 
sound signaling that the next race is about to start. 
If your bike rider is disqualified in a race, bike rider 
falls off the bicycle and game is over 



Points 

1st prize points for position is 100 points, ten 
points will be reduced at each position, 7th is 
40 points as the following points list. 



jump when another bike rider is running in 

parallel with your bike rider, your bike rider 

cannot overtake another bike rider 

completely. 

Then, you can see the position of your bike 

rider on the display, and the points calculated 

in terms of time and position added to points 

gained in previous races. 

Game is over when your bike rider finishes 

eight races, or when your bike rider is 

disqualified. 

If you set a new highest score when the game 

is over, you will hear a special electronic 

melody. 



position 12 3 4 5 


6 


7 


points 100 90 80 70 60 


50 


40 



Time is shown as two digits of positive numbers of time subtract from 100. 

For example, if your bike rider reaches the finish in second position and the time for 

your bike rider is 67.3 seconds, time points are 33 (100-67 = 33) plus points for 2nd 

position 90 points. 

The total points in this race for your bike rider is 123 points. 



TO ENSURE THAT DISPLAY IS CLEAR, VIEW AS FOLLOWS" 




Remarks 

• When the batteries are run down, the display will be hard to see.The batteries will 
need changing. 

• This is a precision electronic instrument and it shoud not be abused. Do not press 
hard on all the buttons. They will not operate any faster and will avoid damage. Do 
not leave in the sun or allow it to go wet. 

• Please keep used or spare batteries away from young children to avoid them being 
put in the mouth. If batteries are swallowed immediately consult your doctor. 



13 



PERFORMANCE 



Life of the batteries: about 4 months if used every day for one continuous hour. 
Batteries:Alkali Manganese Button Batteries LR44 x 2 or equivalent such as Duracell 
MS76 or Eveready A76. 
Dimensions: 162 x 78x14. 5(mm) 
Weight: 114g(including batteries) 



LEISURE PRODUCTS 



Distributed by : Adam Imports Ltd., 

Ripon Way, Harrogate, 

North Yorkshire, England. 

A member of the Adam Leisure Group PLC. 

www.handheldmuseum.com 



Printed in Japan